How Much Did it Cost to Produce ‘Video Game High School’ Season Two?
This is very cool. A post on RocketJump.com breaks down the cost to produce the second season of “Video Game High School.”* Budgeted at $1.4 million, the final spend amounted to a little over $1.339 million. The funds came from multiple sources, including over $800,000 raised by the creators on Kickstarter. The brand integration deal with Dodge also contributed to financing the second season.
I’ve copied and pasted an infographic below outlining where all of the money went. (It’s a smaller image, so if you want to scroll through the image in its full size, check out the blog post.)
The first season cost over $636,000 to make. The difference can be explained by creators Freddie Wong and Matt Arnold wanting to go “bigger and better” for the sequel. What does that mean? Well, for one, it’s producing “Video Game High School” at a level that makes it comparable to TV shows.
“Early on, we made the decision to shoot Season Two as a full-scale TV show,” according to the blog post. “Instead of a web series with small episodes that combine to make a film, Season Two consists of six TV-length episodes ranging from 26-36 minutes long. The total running time is over an hour longer than VGHS Season One.”
If you look at the infographic, you’ll see that they compare the cost for Season Two with an average US sitcom as well as two other tentpole online video franchises: “House of Cards” and “Halo 4: Forward Unto Dawn.”
* The creators did the same thing for Season One. Would love to see more of this level of transparency from other online video programmers. Instead of playing everything so close to the vest, this can be a great educational tool as the industry continues to grow. Just some food for thought.
Tags: Branded Integration, Collective Digital Studio, Dodge, FreddieW, Halo 4: Forward Unto Dawn, house of cards, Machinima, Matt Arnold, Netflix, Production Costs, Video Game High School, youtube